Town: Baw̌ Ûy Vǖy

Baw̌ Ûy Vǖy

Baw̌ Ûy Vǖy
Example Hobgoblin architecture.
StateKingdom of Hobben
ProvenceZǔlēmsaw̌fr Provence
RegionÊhë-yîjê Forest
Founded1727
Community LeaderAutocrat Zlèdshëm
Area5 km2 (2 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation2682 m (8799 ft)
Average Yearly Precipitation173 cm/y (68 in/y)
Population1254
Population Density250 people per km2 (627 people per mi2)
Town AuraNecromancy
Naming
Native nameBaw̌ Ûy Vǖy
Pronunciation/bɒ̌/ /ʌ̂iː/
Direct Translation[brown] [software]
Translation[Not Yet Translated]

Baw̌ Ûy Vǖy (/bɒ̌/ /ʌ̂iː/ [brown] [software]) is a subtropical Town located in the Zǔlēmsaw̌fr Provence of the Kingdom of Hobben.

The name Baw̌ Ûy Vǖy is derived from the Goblin language, as Baw̌ Ûy Vǖy was founded by Gadsho, who was culturaly Hobgoblin.

Climate

Baw̌ Ûy Vǖy has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 11°C (51°F). Baw̌ Ûy Vǖy receives an average of 173 cm/y (68 in/y) of precipitation, most of which comes in the form of rain during the fall. Baw̌ Ûy Vǖy covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2682 m (8799 ft) above sea level.

Overview

Baw̌ Ûy Vǖy was founded durring the early 18th century in late fall of the year 1727, by Gadsho. The establishment of the new community went well, with no major obsticles durring construction.

Baw̌ Ûy Vǖy was built using the conventions of Hobgoblin durring the early 18th century. Naturaly, all settlmentss have their own look to them, and Baw̌ Ûy Vǖy is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Baw̌ Ûy Vǖy is is constructed arround a series of restrictive canals mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

A look around Baw̌ Ûy Vǖy has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Baw̌ Ûy Vǖy long.

Civic Infrastructure

Baw̌ Ûy Vǖy has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Baw̌ Ûy Vǖy.

Baw̌ Ûy Vǖy has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Baw̌ Ûy Vǖy has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Baw̌ Ûy Vǖy has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Baw̌ Ûy Vǖy has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Baw̌ Ûy Vǖy's public wards, blessings, and other arcane systems.

Baw̌ Ûy Vǖy has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Baw̌ Ûy Vǖy has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Baw̌ Ûy Vǖy's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Baw̌ Ûy Vǖy's bank was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Baw̌ Ûy Vǖy there are no smells.

The Ahlinni near Baw̌ Ûy Vǖy are known to be a mutant strain of the creature.

Baw̌ Ûy Vǖy's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Chronomancy energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 5128 m2
    • Cattle and Similar Creatures: 313
    • Poultry: 3762
    • Swine: 250
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 125

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 5
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

384 of Baw̌ Ûy Vǖy's population work within a Foundational Occupation.

783 of Baw̌ Ûy Vǖy's population do not work in a formal occupation, but do contribute to the local economy. 87 (7%) are noncontributers.

Points of Interest

POI

History

The the a pair of goggles of Abjuration, an a pair of goggles imbued with potent amounts of Abjuration energies was created near Baw̌ Ûy Vǖy by in time immemorial, reportedly some time during the late 2nd century.

History